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2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 2008 | 2006 | 2003
2020
- Hongoltz-Hetling, Matt. “Playing Through Pandemics.” The Weather Channel, 13 October 2020.
- Rockmore, Dan. “The Mechanical Muse.” The New Yorker, 7 January 2020.
2019
- Panel Discussion, “What’s Next for New Hampshire’s Workforce?” The Exchange, New Hampshire Public Radio, 23 May 2019.
2018
- Khadaroo, Stacy Teicher. “Stopping Sexual Assault: How Video Games Help Empower Bystanders.” Christian Science Monitor Daily, 15 November, 2018.
- Cook, Wally. “Researchers study perceptions of anxiety and women in STEM.” The Dartmouth, 27 March 2018.
- Kamisha, Kampire. “Davos 2018: Gender parity is about men and women, not women alone.” New Times Rwanda, 15 February 2018.
- Ratner, Paul. “Video games can have a meaningful social impact, proves Davos expert.” BigThink, 4 February 2018.
- Short, Eva. “4 Career takeaways from the WEF 2018 Annual Meeting in Davos.” Silicon Republic, 29 January 2018.
- Singh, Maanvi. “Fighting Bias with Board Games, “CODE SWITCH: Race and Identity, Remixed: You, Me, Them: Discrimination in America.” National Public Radio, 9 January 2018.
2017
- Singh, Maanvi. “Board Games to Fight Bias” National Public Radio, 30 December 2017.
- Blumberg, Joseph. “Mary Flanagan Honored by Educational Video Game Organization.” Dartmouth News, 31 March 2017.
2016

- Dean, Jeremy. PsyBlog. “Reading Off Paper Has A Useful Cognitive Benefit Over Tablets or Laptops.” 10 May 2016.
- Fenton, William. PCMag. “How the Internet Affects What (and How) We Read.” 19 May 2016.
- Loftus, Tom. CIO Journal; The Wall Street Journal. “The Morning Download: Pace of IT Job Growth and IT Spending Hit by Uncertainties.” 10 May 2016.
- Devarajan, Sunjay R. ABC News. “Reading on a Screen Rather Than Paper May Affect What You Learn, Study Shows.” 12 May 2016.
- Bennett, Christopher Sean. Berkeley Center for New Media post. “HTNM Lecture — Mary Flanagan, “Critical Play.” April 5 2016
- Mahdawi, Arwa. The Guardian. “From Twister’s ‘sex in a box’ to Pokémon Go’s new reality—how games define the times.” 1 August 2016.
- ABC News Radio via WTOP. “Reading on a screen rather than paper may affect what you learn, study shows.” 12 May 2016.
- Waghorn, Mike. Mirror online. “Smartphones and iPads change how the human brain works – and are destroying our memories.” 9 May 2016.
- Krans, Brian. Healthline News. “Digital Reading Can Cause You to Miss the Bigger Picture.” 12 May 2016.
- Blackwell, Jeffrey. Harvard Gazette. “A Playful Turn for Libraries.” 8 Jan 2016.
- Jacbos, Tom. The Pacific Standard. “Why It’s Preferable to Read David Sedaris on Paper.” 11 May 2016.
- Gizbot Bureau. “Here’s how reading on tablets can sap your creativity.” 11 May 2016.
- Ranosa, Ted. Tech Times. “Reading on Laptop, Tablet Screen Can Alter the Way You Think.” 11 May 2016.
- Campbell, Tanya. Maine News Online. “Digital media may be affecting our likelihood of using abstract thought, researchers say.” 11 May 2016.
- Mishra, Rohit Raj. TeCake. “Reading on digital platform like tablet and laptop may change the way you think.” 11 May 2016.
- News Nation Bureau. News Nation India. “Do you use digital platforms for reading? Well, it may change the way you think.” 11 May 2016.
- DNA India. DNA India PTI. “Want to think differently? try reading on a tablet or laptop.” 11 May 2016.
- Holmes, Lindsay. Huffington Post. “Reading On Your Screen May Impair The Way You Think.” 10 May 2016.
- Garcia, Denise. CNBC “Reader beware: This may be changing the way you think.” 10 May 2016.
- Woollaston, Victoria. The Daily Mail. “Is your Kindle making you ‘miss the bigger picture?’ Reading digital books can hinder your ability to think abstractly.” 10 May 2016.
- Gulf News. Gulf News PTI. “Reading on digital devices can alter thinking—Study.” 10 May 2016.
- Jagran Post News Desk. “Reading on tablets, laptops may change the way you think.” 10 May 2016.
- Raphael, John. Nature World News. “How Digital Media May Change the Way you Think.” 10 May 2016.
- Waghorn, Mark. Belfast Newsletter. “Tablets and laptops shorten attention spans.” 10 May 2016.
- Tech First Post. “Reading on tablets, laptops may change the way you think, claims study.” 10 May 2016.
- Peterson, Andrea. The Washington Post. “Researchers say computer screens change how you think about what you read.” 9 May 2016.
- Bergland, Christopher. Psychology Today. “How Are Digital Devices Changing the Way We Think?” 9 May 2016.
- Friedman, Lindsay. Entrepreneur.com “Digital Media May Be Hindering Your Ability to Think Abstractly, Study Says.” 9 May 2016.
- Friedman, Lindsay. Fox News (pick-up of Entrepreneur.com). “Digital Media May Be Hindering Your Ability to Think Abstractly, Study Says.” 9 May 2016.
- Titcomb, James. The Telegraph. “Reading on computer screens changes how your brain works, scientists say.” 9 May 2016.
- Nauert, Rick. Psych Central. “Reading on Digital Media May Inhibit Abstract Thought.” 9 May 2016.
- Toobin, Adam. Inverse. “It’s Easier to Understand Nietzsche’s Writings on Paperback Than on an iPad, Study Finds.” 9 May 2016.
- The Statesman. The Statesman. “Here’s how reading on tablets can sap your creativity.” 9 May 2016.
- IANS on the Health Site. “Study says reading on tablets can affect your memory and creativity.” 9 May 2016.
- New Kerala. “Can digital media limit our thinking?” 9 May 2016.
- Live Mint (news brief). “Reading on smartphone will change the way you think.” 9 May 2016.
- Bangalore Mirror (Agencies). “Digital media may be changing how you think: Study.” 9 May 2016.
- The Siasat Daily. “Can digital media limit our thinking?” 9 May 2016.
- Newsx (pick-up ANI article). “Can digital media limit our thinking?” 9 May 2016.
- Business Standard (pick-up of PTI article). “Reading on tablets, laptops may change the way you think.” 9 May 2016.
- Economic Times India (pick-up of PTI). “Attention, tech-buffs! Reading on digital platforms may change the way you think.” 9 May 2016.
- Hindustan Times (pick-up of PTI). “Tablet users, take note: digital reading can change the way you think.” 9 May 2016.
- The Times of India (pick-up of PTI). “Here’s how reading on digital platforms helps.” 9 May 2016.
- Deccan Chronicle (pick-up of PTI). “Reading on tablets, laptops may change the way you think.” 9 May 2016.
- The New Indian Express (pick-up of IANS). “Here’s How Reading on Tablets Can Sap Your Creativity.” 9 May 2016.
- Big News Network (pick-up of IANS). “Here’s how reading on tablets can sap your creativity.” 9 May 2016.
- Jackson, Latoya. Fusion Network Series. “Girl Gamers: Who gets to call themselves Gamers?” October 2016.
2015
- Sneesby-Koch, Ann. “Higher Education Video Game Alliance Honors Dr. Mary Flanagan with an Advancing Theory and Research Award.” Office of the Digital Humanities, National Endowment for the Humanities, Featured Project. 11 March 2015
- Brownstein, Andrew. AAUW Outlook. “Women Get In the Game.” Spring/Summer 2015 issue.
2014
- Wulff, Jennifer. Dartmouth Alumni Magazine. “Game Changer.” Nov-Dec 2014.
- Wallace, Kimberly. GameInformer. “Demon Slayers: Gaming Tackles Real Issues.” 25 June 2014.
- Schank, Hana. The Atlantic. “What’s the Deal with Board Game Cafes?” 23 November 2014.
- Fuller, Cameron. International Business Times. “Women In Tech Industry Few And Far Between, And Some Say Male Prejudices Are To Blame.” 20 June 2014.
- PinkThink, “Women in STEM.” 2014.
- Lahey, Jessica. The Atlantic. “This is not your Father’s STEM Job.” 28 March 2014.
- Skarda, Erin. NationSwell. “Inside the Push for Equality in the Gaming Industry.” 21 March 2014.
2013
- Tuthill, Maureen. Business Innovation Factory. “Playing Games and Finding our Humanity.” Sept 2013.
- Goddard-Scovel, Eric. Sycamore Review Poetry Journal. “Insert the poetic where we least expect it’: An Interview with Mary Flanagan.” January 2013.
- Ruiz, Susanna. Civic Tripod: International Journal of Learning and Media. “Interview: Mary Flanagan.”
2012
- Rocks, Sean. RTE Radio1 Irish Radio. “Radio Interview: Science and Games.” November 16, 2012.
- Dartmouth. Investigator Spotlight. Now, 5 June 2012.
2011
- Clifford, Stephanie. The New York Times, Business Section. “No Dice, No Money, No Cheating. Are You Sure This Is Monopoly?” 15th Feb 2011.
2010
- Jeffries, L.B. popmatters. “Mary Flanagan’s ‘Critical Play.’” August 10, 2010.
- Barber, Bonnie. Dartmouth Now. “A Humanist Approach to Game Design.” June 5, 2010.
- Lindsay Brewer. “In 18 minutes, TEDx tackles issues.” April 19, 2010.
- Annie Jones. The Dartmouth. Profs. discuss ‘digital humanities’ May 17 2010.
2009
- Book Review: Critical Play, in I.D. The International Design Magazine, October 2009.
- Slam Multimedia (in German). Critical Play Book Review. October 2009.
- Wired Campus: Chronicle of Higher Ed. Dartmouth Professor Creates Recession-Inspired Video Game. March 2009.
2008
- Dave Brooks. Nashua telegraph. “New endowed humanities professor at Dartmouth has got game.”
- David Debolt. “How Video Games Can Help in the Classroom, and in the World, Chronicle of Higher Education/ Mary Flanagan: Designer, Tiltfactor.”
- Martin Downs. Concord Monitor. ‘Social activist’ with a joystick.
2006
- Beth A. Dillon. GAMASUTRA. Event Wrap Up: Girls ‘N’ Games.
- Gillian White. Creative Europe / Game/Play.
2003
- Linda Carolli. Fine Art Forum. Reload Review.