Select a year or scroll down:
2018 | 2017 | 2015 | 2014
2018
- “The rise of the “Automacene”: How robots will define the next epoch in human history,” Salon.com 16 June 2018
2017
- “Spies like us: How computers bonded the U.S. and Russia,” Salon.com 15 October 2017
- “In defense of Solitaire, the “perfect game”: Mindfulness, video games and the importance of downtime.” Salon.com, 20 August 2017
- “It’s Been a Bad Week for Inclusion in Tech,” Role Reboot 9 August 2017
2015
- Mary Flanagan and Mary Hudson, “The Trouble with Whiteboard Interviews,” Concord Monitor 21 December 2015
- “Egalitarian Entrepreneurship?” The Huffington Post 24 March 2015
2014
- “Creative Solutions to Crises — Through Play.” The Huffington Post. 2014.
- “Violent Video Games Reveal the Dark Side of Play. The Huffington Post 2014.
- “The Classroom as Arcade,”Inside Higher Education 2014
- “Expanding our Wikiverse: How You Can Save Libraries With Just a Few Clicks.”OZY.com, 27 May 2014
- “Video Game Industry Needs To Be More Gender Inclusive.” San Francisco Chronicle 2014
- “By 2020, Make the Game Industry 50/50.” Gamasutra 2014
- “Why the Pinkification of Children’s Toys Hurts Women,” The Daily Beast 2014,
- “Don’t Demonize Video Games for Violence.”USA Today 2014.
Republished in:
- Chicago Sun Times 25 July 2014,
- Wassau Daily Herald 26 July 2014,
- My Central Jersey 26 July 2014;
Published as:
- “Video games much more than violent,” Guam Pacific Daily News 26 July 2014;
- “Video-game violence overblown,” The Daily Record California 26 July 2014